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{"id":10029,"date":"2022-07-15T14:49:56","date_gmt":"2022-07-15T14:49:56","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/07\/15\/skates-developers-say-going-free-to-play-is-a-natural-evolution-of-the-franchise\/"},"modified":"2022-07-15T14:49:57","modified_gmt":"2022-07-15T14:49:57","slug":"skates-developers-say-going-free-to-play-is-a-natural-evolution-of-the-franchise","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/07\/15\/skates-developers-say-going-free-to-play-is-a-natural-evolution-of-the-franchise\/","title":{"rendered":"Skate\u2019s developers say going free to play is a \u2018natural evolution of the franchise\u2019"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/7\/14\/23207209\/skate-free-to-play-developers-interview-ea<\/a>
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EA\u2019s new Skate<\/em> is going to be a live-service free-to-play skateboarding game, developer Full Circle announced in a video on Thursday<\/a>. Fans have been eagerly asking for some kind of Skate 3<\/em> follow-up for years, but this new title won\u2019t be the Skate 4<\/em> they might have been expecting; instead of a numbered iteration, Full Circle is imagining Skate<\/em> (that\u2019s the name, though EA stylizes it with a period at the end) as a constantly evolving world with community-created content that\u2019s easy for everyone to ollie into.<\/p>\n

\u201cIt\u2019s an authentic evolution of the franchise and taking what Skate 3<\/em> was in 2010 and bringing it to now and to the future,\u201d Deran Chung, a creative director on Skate<\/em>, said in an interview with The Verge<\/em>. \u201cThat is not only an evolution of the franchise, but it\u2019s an evolution of where skateboarding is and was from 2010 to now and also where games are from then to now.\u201d<\/p>\n

Skate<\/em> will be available on PlayStation, Xbox, and PC, with crossplay and cross-progression. (The developers are exploring a mobile version, too.) But the full release is still a long ways away. In June, Full Circle debuted \u201cpre-pre-pre-alpha\u201d footage<\/a> and invited players to sign up to playtest Skate<\/em>, but they haven\u2019t given any sort of release timeframe for the launch.<\/p>\n

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The game is in \u201cpre-pre-pre-alpha.\u201d<\/em><\/figcaption>Image: EA<\/cite><\/p>\n

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\u201cI think the word \u2018launch\u2019 is an interesting word for us because of the way we are developing the game and the fact that we want to get players\u2019 feedback very, very early,\u201d Isabelle Mocquard, head of product management on Skate<\/em>. \u201cWe are just very flexible with what\u2019s going to be the list of things that will be available at launch because I think that it will depend. It will depend on what our fans are telling us. To be honest, I can\u2019t share that list with you because we want to build it with our players\u2019 feedback.\u201d<\/p>\n

But Chung impressed on me that even though exactly what\u2019s in the game isn\u2019t locked yet, \u201cit\u2019s going to be Skate<\/em>. It\u2019s going to feel like Skate<\/em>. It will be a Skate<\/em> game.\u201d<\/p>\n

One feature the developers were excited about was what they called \u201cCollaboZones\u201d (a working title), which are <\/strong>areas that can be collaboratively built by players and appear in other people\u2019s worlds. In Thursday\u2019s video, Full Circle showed off some examples, including an absolutely massive ramp and a structure that looked like a skyscraper-tall pachinko board.<\/p>\n

\u201cYou don\u2019t know when you jump into the city what\u2019s being built, what was built, or what\u2019s going on,\u201d Chung said. \u201cYou jump in, and it\u2019s like, \u2018Oh, shit, what is that? Like a human Plinko wall? I need to go check that out.\u2019\u201d And CollaboZones you make will appear in the world for other people in real time.<\/p>\n

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