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{"id":10194,"date":"2022-07-19T14:43:06","date_gmt":"2022-07-19T14:43:06","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/07\/19\/unity-ceo-apologizes-for-calling-some-game-developers-fucking-idiots\/"},"modified":"2022-07-19T14:43:07","modified_gmt":"2022-07-19T14:43:07","slug":"unity-ceo-apologizes-for-calling-some-game-developers-fucking-idiots","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/07\/19\/unity-ceo-apologizes-for-calling-some-game-developers-fucking-idiots\/","title":{"rendered":"Unity CEO apologizes for calling some game developers \u2018fucking idiots\u2019"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/7\/18\/23269218\/unity-ceo-john-riccitiello-apology-game-developers-fucking-idiots-ironsource-merger<\/a>
\n
<\/br><\/code><\/p>\n

\n

Unity CEO John Riccitiello has apologized<\/a> for calling some game developers \u201csome of the biggest fucking idiots\u201d in an interview and has vowed that he will \u201cdo better.\u201d<\/p>\n

This is a saga that has been playing out over several days, so let\u2019s take a few steps back. On July 13th, Unity, which makes a popular game development engine, announced that it would be merging with ironSource<\/a>, which offers software that helps developers monetize their apps. Riccitiello (who was formerly the CEO of EA<\/a>) and Unity SVP Marc Whitten were interviewed by Pocket Gamer<\/em> about the news<\/a>, and the interviewer talked about how some developers push back on implementing monetization earlier in a game\u2019s development.<\/p>\n

That\u2019s where Riccitiello said the \u201cfucking idiots\u201d quote (with emphasis ours<\/strong><\/em>):<\/p>\n

\n

[<\/strong>Pocket Gamer<\/strong><\/em>:] Implementing monetisation earlier in the process and conversation is certainly an angle that has seen pushback from some developers.<\/strong><\/p>\n

Riccitiello:<\/strong> Ferrari and some of the other high-end car manufacturers still use clay and carving knives. It\u2019s a very small portion of the gaming industry that works that way, and some of these people are my favourite people in the world to fight with \u2013 they\u2019re the most beautiful and pure, brilliant people. They\u2019re also some of the biggest fucking idiots<\/strong><\/em>.<\/p>\n

I\u2019ve been in the gaming industry longer than most anybody \u2014 getting to the grey hair and all that. It used to be the case that developers would throw their game over the wall to the publicist and sales force with literally no interaction beforehand. That model is baked into the philosophy of a lot of artforms and medium, and it\u2019s one I am deeply respectful of; I know their dedication and care.<\/p>\n

But this industry divides people between those who still hold to that philosophy and those who massively embrace how to figure out what makes a successful product.<\/p>\n<\/blockquote>\n

That statement, unsurprisingly, led to some significant criticism from<\/a> developers<\/a>, including from Donut County<\/em> (and more recently, Neon White<\/em>) developer Ben Esposito. \u201cI made Apple\u2019s iPhone Game of the Year in 2018 (Donut County<\/em>) using Unity, but according to their CEO I\u2019m a \u2018big fucking idiot\u2019 for not making Hole.io<\/em>, the F2P game that ripped it off,\u201d Esposito wrote on Twitter<\/a>.<\/p>\n

\n
\n

i made Apple\u2019s iPhone Game of the Year in 2018 (Donut County) using Unity, but according to their CEO i\u2019m a \u2018big fucking idiot\u2019 for not making Hole io, the f2p game that ripped it off https:\/\/t.co\/Gv1zqy0BjH<\/a><\/p>\n

\u2014 Ben Esposito (@torahhorse) July 14, 2022<\/a>\n<\/p><\/blockquote>\n<\/div>\n

Riccitiello posted his first apology on Twitter a day after the interview was published<\/a>. While he was \u201cdeeply sorry\u201d for offending developers, he claimed that something was \u201cclickbait\u201d and \u201cout of full context,\u201d seemingly referring to the \u201cfucking idiots\u201d quote from the Pocket Gamer<\/em> interview. <\/p>\n

\n
\n

Clickbait. Out of full context. Deeply sorry if what I said offended any game dev. Absolutely love the people that make games. Creative, hard work. #Unity<\/a><\/p>\n

\u2014 John Riccitiello (@johnriccitiello) July 15, 2022<\/a>\n<\/p><\/blockquote>\n<\/div>\n

On Monday, Riccitiello shared a second apology on Twitter: \u201cI want to talk about both what I said in the interview, and my follow up tweet. I\u2019m going to start with an apology,\u201d he wrote<\/a>. \u201cMy word choice was crude. I am sorry. I am listening and I will do better.\u201d<\/p>\n

Much of the message celebrates developers, but he also makes a point to clarify his comments to Pocket Gamer<\/em>. \u201cWhat I was trying to say, and clearly failed at saying, is that there are better ways for game developers to get an early read on what players think of their game,\u201d he wrote. \u201cTo learn from their feedback. And, if the developer wants, to adjust the game based on this feedback. It\u2019s a choice to listen and act or just to listen. Again, both are very valid choices.\u201d<\/p>\n

\u201cAnyway, that\u2019s it,\u201d he concludes. \u201cLots of words. And a sentence that I wish I had never said.\u201d<\/p>\n<\/div>\n


<\/br><\/code><\/p>\n

Source: https:\/\/www.theverge.com\/2022\/7\/18\/23269218\/unity-ceo-john-riccitiello-apology-game-developers-fucking-idiots-ironsource-merger<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Source: Unity CEO John Riccitiello has apologized for calling some game developers \u201csome of the biggest fucking idiots\u201d in an interview and has vowed that he will \u201cdo better.\u201d This is a saga that has been playing out over several days, so let\u2019s take a few steps back. On July 13th, Unity, which makes a […]<\/p>\n","protected":false},"author":1,"featured_media":10195,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[12,8],"tags":[13],"class_list":["post-10194","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-technology","tag-gaming"],"yoast_head":"\nUnity CEO apologizes for calling some game developers \u2018fucking idiots\u2019 - Science and Nerds<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/scienceandnerds.com\/2022\/07\/19\/unity-ceo-apologizes-for-calling-some-game-developers-fucking-idiots\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity CEO apologizes for calling some game developers \u2018fucking idiots\u2019 - Science and Nerds\" \/>\n<meta property=\"og:description\" content=\"Source: Unity CEO John Riccitiello has apologized for calling some game developers \u201csome of the biggest fucking idiots\u201d in an interview and has vowed that he will \u201cdo better.\u201d This is a saga that has been playing out over several days, so let\u2019s take a few steps back. 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