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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/2022\/7\/27\/23281073\/att-no-cloud-gaming-business-matthew-wallace-qos<\/a> For many months, AT&T has been dangling a tantalizing possibility: what if its network let you instantly try blockbuster games for free? The company started by generically bundling free six-month subscriptions<\/a> to Google Stadia and then began letting its customers stream full copies of Batman: Arkham Knight<\/em><\/a> and Control<\/em> over the internet. Next, it hinted<\/a> at something even more intriguing: a try-before-you-buy game service where you could try a game directly from a search result<\/em>, buy and download a full copy once you determine you like it, and pick up right where you left off. <\/p>\n No current cloud gaming service offers anything of the sort. <\/p>\n But, after speaking to the man in charge of these AT&T initiatives, we\u2019ve learned that AT&T isn\u2019t planning to create such a thing itself. In fact, the company\u2019s experiments aren\u2019t pointing toward a cloud gaming business at all.<\/p>\n \u201cWe\u2019re not going to turn it into a business,\u201d says Matthew Wallace, AT&T\u2019s assistant vice president of 5G product and innovation. \u201cOur goal in life is not to provide a gaming app or gaming service; it\u2019s to provide the underlying network capability and then make those capabilities available to the gaming companies and customers.\u201d <\/p>\n
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