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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/2022\/7\/27\/23281033\/ftc-meta-within-complaint-block-acquisition-vr-fitness-beat-saber<\/a> The Federal Trade Commission (FTC) has filed a complaint to block Meta from acquiring Within, the company behind the virtual reality fitness app Supernatural.<\/em> The FTC claims Meta bought Within to absorb competition in the fitness market, where it already owned the similar app Beat Saber<\/em>. The complaint follows months of speculation that regulators might intervene in Meta\u2019s growing dominance of the consumer VR market<\/a>, as well as an FTC probe reportedly opened<\/a> in December of 2021.<\/p>\n \u201cMeta in recent years has set its sights on building, and ultimately controlling, a VR \u2018metaverse,\u2019\u201d the FTC\u2019s complaint says<\/a>. It alleges that Meta saw fitness as a \u201ckiller app\u201d market<\/a> that would help it dominate the nascent VR medium, and Within threatened the dominance of its own similar app, Beat Saber<\/em>, which it had acquired by buying a different studio<\/a> in 2019. \u201cLetting Meta acquire Supernatural<\/em> would combine the makers of two of the most significant VR fitness apps, thereby eliminating beneficial rivalry between Meta\u2019s Beat Saber<\/em> app and Within\u2019s Supernatural app,\u201d says the complaint.<\/p>\n The complaint lists numerous moves Meta has made to acquire VR studios and cement its dominance in VR. The company has \u201cbecome a key player at each level of the VR ecosystem: in hardware with its Meta Quest 2 headset, in app distribution with the Quest Store, and in apps with Beat Saber <\/em>and several other popular titles,\u201d it says. The complaint goes on to note that Mark Zuckerberg is very serious<\/em> about VR and the metaverse:<\/p>\n \u201cMr. Zuckerberg has made clear that his aspiration for the VR space is control of the entire ecosystem. As early as 2015, Mr. Zuckerberg instructed key Facebook executives that his vision for \u2018the next wave of computing\u2019 was control of apps and the platform on which those apps were distributed, making clear in an internal email to key Facebook executives that a key part of this strategy was for his company to be \u2018completely ubiquitous in killer apps.\u2019\u201d<\/p>\n<\/blockquote>\n The focus on fitness may help the FTC define a market where it can successfully argue Meta is creating a monopoly \u2014 avoiding the problems it\u2019s had making a more general case<\/a> against Meta\u2019s acquisition of Instagram. \u201cBeat Saber<\/em> and Supernatural<\/em> compete in the highly concentrated VR fitness app market,\u201d the complaint notes.<\/p>\n Meta denied the claims to The Verge.<\/em> \u201cThe FTC\u2019s case is based on ideology and speculation, not evidence. The idea that this acquisition would lead to anticompetitive outcomes in a dynamic space with as much entry and growth as online and connected fitness is simply not credible,\u201d said spokesperson Stephen Peters in a statement. \u201cBy attacking this deal in a 3-2 vote, the FTC is sending a chilling message to anyone who wishes to innovate in VR. We are confident that our acquisition of Within will be good for people, developers, and the VR space.\u201d<\/p>\n<\/div>\n
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