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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/23282846\/iphone-gaming-subscriptions-apple-arcade-netflix<\/a> Once upon a time, my smartphone doubled as my most-used gaming platform. It\u2019s hard to believe now, but there was once a period when app stores felt like a new frontier, and game developers had a blast experimenting with a little touchscreen rectangle that you always had in your pocket. Then the economics changed. Games slowly got cheaper before eventually becoming free altogether. New releases had to decide between a dwindling audience for premium games<\/a> or saddling their game with in-app purchases. Things became dire. But lately, I\u2019ve been having fun with my phone again \u2014 and it\u2019s due almost entirely to subscription services.<\/p>\n I came to this realization recently when I switched from Android to an iPhone and started loading my new gadget with games (that\u2019s always the first order of business for any machine I acquire). I started out by downloading titles from the subscriptions I have \u2014 Apple Arcade and Netflix \u2014 and before I knew it, I had two dozen games in a folder, ranging from old favorites to ones I keep meaning to try. Subscriptions, even on mobile, aren\u2019t an entirely new phenomenon. Arcade launched way back in 2019<\/a>. But they\u2019ve now matured to the point that I feel like it\u2019s the best way to game on an iPhone.<\/p>\n Let\u2019s start with Arcade, which might just be the best deal in gaming that people never seem to talk about. It launched with a huge lineup of games<\/a>, things went fairly quiet for a while, and then in 2021, it got a huge boost with the introduction of classic games<\/a>. There\u2019s a good mix between the typical mobile time wasters (right now, I\u2019m playing a lot of Grindstone<\/em>, Good Sudoku<\/em><\/a>, and Skate City<\/em>) and bigger experiences like the old-school RPG Fantasian<\/em><\/a> or Yu Suzuki\u2019s wonderfully bizarre rail shooter Air Twister<\/em><\/a>.<\/p>\n Netflix, on the other hand, got off to a much quieter start. There wasn\u2019t much to play when mobile games were first added to the service<\/a>. But that\u2019s slowly been changing. I really started to take notice with the release of Into the Breach<\/em>, an incredible mech vs. kaiju strategy game that originally launched on PC in 2018<\/a> but came to mobile via Netflix earlier this month. It\u2019s a perfect fit for your phone, and as I poked around Netflix\u2019s admittedly limited gaming library, I found several titles that I\u2019m really enjoying. These range from the colorful climbing game Poinpy<\/em> (from the creator of the excellent falling game Downwell<\/em><\/a>) to the dungeon crawler \/ item shop simulator Moonlighter<\/em> to the very fun arcade shooter Relic Hunters<\/em>.<\/p>\n
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