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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/2022\/8\/24\/23309837\/splatoon-3-hands-on-campaign-turf-war-salmon-run-online<\/a> Despite feeling uncannily similar to play as past<\/a> installments<\/a>, Splatoon 3<\/em> is packed with smart changes and updates that will likely lead to people \u2014 or at least, me \u2014 keeping the game in rotation for much longer than before. I got to play over an hour of the game\u2019s various modes ahead of its September 9th launch, including just a few levels of the main story, a few rounds of Salmon Run (the game\u2019s surprisingly difficult but rewarding horde mode), and Turf War (Splatoon\u2019s<\/em> take on a four-versus-four deathmatch).<\/p>\n You\u2019ll notice a welcome quality-of-life change right when you boot it up. Instead of being forced to sit through an intro presentation of the latest announcements for in-game activities each time you restart the game, as past Splatoon<\/em> games have done, you\u2019ll be able to simply click the left stick to listen to the dispatch as you do other activities.<\/p>\n Multiplayer is where most of the game\u2019s biggest changes are easy to spot, though they might not seem that big of a deal if you\u2019ve played other modern multiplayer shooters. For instance, the Salmon Run mode, which supports four online players to survive as long as possible against waves of enemies and bosses, can now be initiated at any time. In Splatoon 2<\/em>, the mode was available only at select times. You\u2019d be forgiven for never having tried it before since it\u2019s inconvenient to schedule your life around when a feature is available. There seems to be a lot of added variety here in terms of enemy types and new random events to keep it exciting.<\/p>\n
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