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{"id":13339,"date":"2022-08-27T14:41:32","date_gmt":"2022-08-27T14:41:32","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/08\/27\/the-last-of-us-remake-on-ps5-will-have-extensive-accessibility-options\/"},"modified":"2022-08-27T14:41:33","modified_gmt":"2022-08-27T14:41:33","slug":"the-last-of-us-remake-on-ps5-will-have-extensive-accessibility-options","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/08\/27\/the-last-of-us-remake-on-ps5-will-have-extensive-accessibility-options\/","title":{"rendered":"The Last of Us remake on PS5 will have extensive accessibility options"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/8\/26\/23323411\/the-last-of-us-part-i-1-ps5-remake-accessibility-options-features<\/a>
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We\u2019re just a week out from the release of Sony\u2019s The Last of Us <\/em>remake for PS5, and on Friday, the company detailed the many accessibility options that will be available in the game. <\/p>\n

For the remake, developer Naughty Dog used the suite of accessibility features included with The Last of Us Part II<\/em><\/a> as a \u201cbaseline\u201d and built upon those, according to a blog post<\/a> from Sony Interactive Entertainment\u2019s Gillen McAllister. One useful new option is audio descriptions for cutscenes, which will work with \u201call our localized languages,\u201d director Matthew Gallant said in the blog.<\/p>\n

Another option that I\u2019m particularly keen to try is feeling dialogue as haptic feedback in the DualSense controller. \u201cThat way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered,\u201d Gallant said. The feature started as a prototype but proved to be popular, according to Gallant.<\/p>\n

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