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{"id":2736,"date":"2022-03-31T14:49:32","date_gmt":"2022-03-31T14:49:32","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/03\/31\/intels-first-arc-gpus-are-launching-today-for-laptops\/"},"modified":"2022-03-31T14:49:34","modified_gmt":"2022-03-31T14:49:34","slug":"intels-first-arc-gpus-are-launching-today-for-laptops","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/03\/31\/intels-first-arc-gpus-are-launching-today-for-laptops\/","title":{"rendered":"Intel\u2019s first Arc GPUs are launching today for laptops"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/3\/30\/23000576\/intel-arc-gpu-a-series-laptop-gaming-release-date<\/a>
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Intel\u2019s discrete GPU revolution<\/a> is finally beginning after months of previews and teasers, with the company launching its first Arc A-series GPUs for laptops today. They bring support for DirectX 12, dedicated ray-tracing hardware, and \u2014 at least for the first batch of GPUs \u2014 only around twice the power of Intel\u2019s integrated Xe graphics. <\/p>\n

Today\u2019s launch is just a small taste of what Intel\u2019s full picture for Arc will look like, though: to start, the company is only launching its least powerful Arc 3 series GPUs: the A350M, which has six Xe-cores and six ray-tracing units, and the A370M with eight Xe-cores and eight ray-tracing units. Given the 25W to 50W range for power, they\u2019re meant for ultraportable devices that intend to offer more graphical firepower than integrated graphics alone, not dedicated gaming machines. Anyone looking for a true gaming laptop will have to wait for the Arc 5 and Arc 7 GPUs \u2014 which will offer significantly more graphics cores, ray-tracing units, memory, and power \u2014 set to arrive later this year in \u201cearly summer.\u201d <\/p>\n

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Also not available at launch: Intel\u2019s XeSS<\/a> AI-powered super-sampling system for upscaling games to a higher resolution on the fly, which the company says will also be available<\/a> in a similar \u201cearly summer\u201d window. Death Stranding: Directors Cut, <\/em>for example, launched today without the feature in tow, despite serving as one of Intel\u2019s key demos<\/a> for XeSS back at CES 2022. <\/p>\n

Customers are also still waiting for desktop versions of Arc GPUs, too, which the company previously promised would finally arrive in Q2 2022<\/a>, with workstation cards following sometime in Q3. There\u2019s also \u201cProject Endgame,\u201d a mysterious service<\/a> that will let customers access Arc GPUs \u201cfor an always-accessible, low-latency computing experience\u201d sometime later this year. <\/p>\n

That all makes today\u2019s Arc announcement feel a little more like a trial run than the grand debut of Intel\u2019s next big platform.<\/p>\n

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