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{"id":3457,"date":"2022-04-12T14:39:05","date_gmt":"2022-04-12T14:39:05","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/04\/12\/meta-will-let-horizon-creators-sell-virtual-items\/"},"modified":"2022-04-12T14:39:06","modified_gmt":"2022-04-12T14:39:06","slug":"meta-will-let-horizon-creators-sell-virtual-items","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/04\/12\/meta-will-let-horizon-creators-sell-virtual-items\/","title":{"rendered":"Meta will let Horizon creators sell virtual items"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/4\/11\/23020684\/meta-horizon-worlds-test-creators-sell-virtual-items-monetization<\/a>
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Meta is testing new features to let creators make money within Horizon Worlds, the company\u2019s social metaverse platform for Quest VR headsets that is soon coming to mobile phones and possibly game consoles.<\/p>\n

Most notably, a \u201chandful\u201d of Horizon creators will be able to sell virtual items and effects in the worlds they create for others to explore. The idea is that creators can sell everything from access to a VIP section of their world to virtual items like jewelry or a special basketball, according to Meaghan Fitzgerald, the product marketing director for Horizon. Participants in the US will also be able to earn money from a $10 million creator fund Meta recently set up to reward creators with the most engaging worlds.<\/p>\n

With this test of \u201cin-world purchases,\u201d Meta is following in the footsteps of other 3D social platforms like Roblox and Rec Room, which both let<\/a> creators<\/a> sell items that they make. Roblox has built a huge business<\/a> from this model, while Rec Room is growing quickly and prioritizing creator monetization as well.<\/p>\n

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An in-world purchase notification.<\/em><\/figcaption>Image: Meta<\/cite><\/p>\n

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Meta will be taking a cut of what creators sell, though exactly what that take can be is a bit complex. For Horizon purchases, Meta is taking a 25 percent cut of the percentage that\u2019s left after a platform fee. For platforms with a 30 percent fee, like Meta\u2019s own Quest Store for VR titles, the creator will be left with a little over half of the sale price (the math there being that Meta is taking 25 percent of 70 percent).<\/p>\n

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