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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source:https:\/\/techcrunch.com\/2023\/06\/20\/roblox-invites-its-community-to-build-mature-experiences-for-17-users\/<\/a><\/br> Roblox<\/a> is well aware that its young users are getting older, and the company is making every effort to grow up along with them.<\/p>\n The platform, once synonymous with younger kids, announced<\/a> Tuesday that it would allow creators to build mature content designed for users age 17 and up. To create or enjoy those experiences, Roblox users will need to pass an age verification process<\/a> that requires a government ID and a live selfie.<\/p>\n For the unacquainted, Roblox occupies an unusual space between a social network and a game, offering its many millions of daily users a candy-colored smorgasbord of user-generated game worlds and online social spaces.<\/p>\n Now, those colorful worlds will be able to offer users age 17 and up experiences that contain more intense violence, romance, crude humor, depictions of gambling and even a bit of virtual booze to wash it all down with. In contrast, the 13+ category only allows \u201cmoderate\u201d violence and \u201clight\u201d realistic blood but no romantic themes or alcohol.<\/p>\n Roblox\u2019s above-17 age group is its fastest growing, and that group comprised nearly 40% of its daily active users last year. The majority of Roblox\u2019s creators \u2014 who populate the platform\u2019s app store-like interface with games and other experiences \u2014 are 17 and older.<\/p>\n \u201cWe want to make sure that they can explore themes and graphics and things that would be very compelling for them,\u201d Roblox Chief Product Officer Manuel Bronstein told TechCrunch.<\/p>\n Bronstein hopes that creators will be inspired to explore newly mature themes with confidence, citing the platform\u2019s guidelines around what is and isn\u2019t allowed. The changes could lead to new growth in content genres that aren\u2019t usually associated with Roblox, like its growing stable of user-created shooters and horror games.<\/p>\n Bronstein characterized the addition of 17+ content as a \u201cnatural evolution\u201d for the platform. That ongoing shift includes a slew of product changes, all designed to keep Roblox interesting and relevant to its young users as they age up.<\/p>\n Roblox isn\u2019t afraid to mix things up or potentially dilute its identity as it matures. In recent years, the platform has increasingly opted for a more-is-more approach that layers more sophisticated graphics<\/a>, deeper developer tools<\/a>, realistic avatars<\/a> and features like voice chat onto its core experience, which mostly entails a lot of blocky, Lego-looking dudes bouncing around pixelated suburban environments.<\/p>\n \u201cThis is a play of being a platform, right?\u201d Bronstein told TechCrunch. \u201cIf we give our communities a tool, if we improve our fidelity, if we improve rendering, if we improve physics \u2014 what will people build?\u201d<\/p>\n
\nRoblox invites its community to build mature experiences for 17+ users<\/br>
\n2023-06-22 22:56:29<\/br><\/p>\n