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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/2022\/4\/14\/23025899\/meta-horizon-worlds-web-version-metaverse-platform<\/a> Meta is planning to bring its Horizon Worlds social metaverse platform to the web, Meta CTO Andrew \u201cBoz\u201d Bosworth said in a tweet on Thursday<\/a>. Being available on the web would mark a major expansion for the platform, which is currently only available on its Quest VR headsets.<\/p>\n A web version isn\u2019t the only one in the works \u2014 this week, Meta VP of Horizon Vivek Sharma told The Verge<\/em><\/a> <\/em>that it\u2019s working on bringing Horizon to mobile phones later this year and is in \u201cearly discussions\u201d about bringing it to game consoles. However, it\u2019s still unclear exactly when Horizon might expand to the web, and Meta spokesperson Iska Saric said there were \u201cno timing details to share at this time\u201d when we asked.<\/p>\n Boz\u2019s tweet was included in a thread<\/a> defending Horizon\u2019s newly-announced fee structure for creators, which has come under some scrutiny. On Tuesday, Meta revealed that for Horizon purchases, it would take a 25 percent cut of the percentage left after<\/em> any platform fees.<\/p>\n For the Horizon web app, this means that Meta would only take 25 percent, as Boz pointed out. But for platforms with a 30 percent fee, like Meta\u2019s own Quest Store, it would take 25 percent of 70 percent. That means that for goods sold in Horizon on a Quest VR device, Meta will take an eye-popping 47.5 percent of each transaction.<\/p>\n When Horizon\u2019s web version launches, the Horizon platform fee will only be 25%\u2014a much lower rate compared to other similar world-building platforms.<\/p>\n \u2014 Boz (@boztank) April 14, 2022<\/a>\n<\/p><\/blockquote>\n<\/div>\n Boz claims that rate is lower than some other \u201cworld-building platforms\u201d \u2014 a shot that seems to be aimed in part at Roblox, which has also come under criticism<\/a> for how it pays developers. In a chart showing \u201cthe estimated utilization of each dollar spent on Roblox,\u201d Roblox indicates<\/a> that it pays developers just 28.1 percent of each dollar, meaning Meta\u2019s Horizon cut, even from purchases on Quest headsets, seems to be lower than what Roblox takes on its platform. And in expanding from VR to platforms like mobile and the web, Meta will be taking Roblox head-on, so this might not be the last time we see Meta make some pointed words in Roblox\u2019s direction.<\/p>\n Meta has also often criticized<\/a> Apple for taking a 30 percent cut of many App Store transactions \u2014 Boz did so in his thread on Thursday as well<\/a> \u2014 and Apple had some of its own sharp language for Meta. \u201cMeta has repeatedly taken aim at Apple for charging developers a 30% commission for in-app purchases in the App Store \u2014 and have used small businesses and creators as a scapegoat at every turn,\u201d Apple spokesperson Fred Sainz said to MarketWatch<\/em><\/a>. \u201cNow \u2014 Meta seeks to charge those same creators significantly more than any other platform. [Meta\u2019s] announcement lays bare Meta\u2019s hypocrisy. It goes to show that while they seek to use Apple\u2019s platform for free, they happily take from the creators and small businesses that use their own.\u201d<\/p>\n<\/div>\n
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