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{"id":3926,"date":"2022-04-19T14:42:13","date_gmt":"2022-04-19T14:42:13","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/04\/19\/habitat-for-humanity-how-a-classic-mmo-got-a-second-life\/"},"modified":"2022-04-19T14:42:14","modified_gmt":"2022-04-19T14:42:14","slug":"habitat-for-humanity-how-a-classic-mmo-got-a-second-life","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/04\/19\/habitat-for-humanity-how-a-classic-mmo-got-a-second-life\/","title":{"rendered":"Habitat for humanity: how a classic MMO got a second life"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/23025168\/habitat-for-humanity-mmo-game<\/a>
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Habitat<\/em>, the world\u2019s first MMO<\/a> developed for the Commodore 64 personal computer<\/a>, went offline in 1992. It came back online in 2017 through the efforts of MADE<\/a>, the Museum of Art and Digital Entertainment.<\/p>\n

Founded by Alex Handy in 2011, MADE \u201cseeks to legitimize the preservation of video games as both a historic and artistic medium within the context of our time.\u201d To that end, MADE amassed a collection of working video game consoles and a library of old games for patrons to play. <\/p>\n

\u201cWe do exhibits, we do preservation activities to preserve old systems, old code, and old games,\u201d Alex Handy told The Verge<\/em> via Zoom. <\/p>\n

But what\u2019s exactly involved in bringing an MMO back from the dead? A generous donation, a lot of luck, and an absurd amount of guts.<\/p>\n

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