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{"id":4105,"date":"2022-04-20T15:18:57","date_gmt":"2022-04-20T15:18:57","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/04\/20\/metas-quest-hand-tracking-can-now-detect-high-fives-and-clapping\/"},"modified":"2022-04-20T15:18:58","modified_gmt":"2022-04-20T15:18:58","slug":"metas-quest-hand-tracking-can-now-detect-high-fives-and-clapping","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/04\/20\/metas-quest-hand-tracking-can-now-detect-high-fives-and-clapping\/","title":{"rendered":"Meta\u2019s Quest hand tracking can now detect high-fives and clapping"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/4\/19\/23031996\/meta-quest-vr-ar-hand-tracking-api-presence-platform-update-gestures<\/a>
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Meta is updating its mixed reality hand tracking system with support for more types of motion, including gestures like clapping. A new version of its Presence Platform API is launching for everyone after a limited preview with a few developers, promising more sophisticated and reliable interactions on the Meta (formerly Oculus) Quest headset.<\/p>\n

The Presence Platform update is designed to improve Quest hand tracking \u2014 which uses cameras mounted in the headset to replace the default hardware controllers \u2014 across the board. In addition to general reliability updates, it focuses on recognizing movement when part of your hand is blocked from the camera\u2019s view. It\u2019s now supposed to catch clapping, high-fives, crossed hands, and other gestures that involve occlusion. The thumbs-up motion, as well as more abstract interface interactions like pinching, grabbing, and poking, are supposed to be improved as well. Developers who have built custom gestures (punching a bag in a virtual reality boxing game, for instance) might see those get better, too.<\/p>\n

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