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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/2022\/5\/5\/23058787\/goldeneye-007-nintendo-64-no-screen-cheating-museum-computing-history<\/a> Friends, the moment has arrived: the most influential first-person shooter in gaming history* has transcended the limitations of a single screen. Yes, GoldenEye 007<\/em> for the Nintendo 64 can now be played without screen cheating<\/em> because a British museum rigged up $10,000 worth of hardware to give each player their very own screen<\/a>. It\u2019s all in honor of the game\u2019s 25th anniversary. <\/p>\n As my former colleague Andrew Liszewski at Gizmodo <\/em>points out<\/a>, this would radically change the experience of one of the greatest multiplayer games of all time, one that required you and three friends to huddle around a boxy television when the game debuted 25 years ago. <\/p>\n On that, we agree. But this?<\/p>\n Multiplayer on a console before everything was connected to the internet wasn\u2019t perfect, however. Four players had to share the same screen, which eliminated some FPS strategies like finding a secret place to camp and snipe at opponents.<\/p>\n<\/blockquote>\n Sacrilege, Liszewski!<\/p>\n Yes, GoldenEye<\/em>\u2019s screen cheating eliminated camping and sniping \u2014 but that was a damn good thing in a single-joystick shooter where you can barely turn around and can\u2019t freely aim while moving. Not to mention those situations when a sniper armed with a scoped AR33 is zoomed in on a sticky mine placed somewhere you can\u2019t possibly see it when you round the corner, and you get instantly blown to kingdom come.<\/p>\n Screen cheating made so many GoldenEye<\/em> tricks tolerable because even if you weren\u2019t actively peeking at the other corners of the TV to see exactly what your opponents were doing, you\u2019d know they were setting up a trap when those corners stopped moving. I\u2019ve played GoldenEye<\/em>\u2019s unofficial PC multiplayer remake<\/a>, and it\u2019s just not the same, with all the camping and sniping that the OG developers didn\u2019t have to consider when they were building a game for Nintendo. <\/p>\n Admittedly, part of this is sour grapes! I would jump at the chance to try it if I could magically teleport to the Centre for Computing History in Cambridge this weekend; it\u2019s part of what sounds like an incredible exhibition<\/a>, which may also<\/em> feature a fully playable version of the canceled GoldenEye Remastered<\/em><\/a> for the Xbox 360.<\/p>\n Hopefully, the museum will also be preserving what it was like to actually<\/em> play GoldenEye <\/em>on a Nintendo 64, too. <\/p>\n BTW if you\u2019re nostalgic for screen cheating, I would also highly recommend trying Screencheat<\/em> the PC game<\/a>, where you have<\/em> to screen cheat because every player is invisible.<\/p>\n
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