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{"id":5716,"date":"2022-05-13T14:55:02","date_gmt":"2022-05-13T14:55:02","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/05\/13\/deathloop-is-the-first-game-with-amds-framerate-boosting-fsr-2-0-plus-key-accessibility-options\/"},"modified":"2022-05-13T14:55:04","modified_gmt":"2022-05-13T14:55:04","slug":"deathloop-is-the-first-game-with-amds-framerate-boosting-fsr-2-0-plus-key-accessibility-options","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/05\/13\/deathloop-is-the-first-game-with-amds-framerate-boosting-fsr-2-0-plus-key-accessibility-options\/","title":{"rendered":"Deathloop is the first game with AMD\u2019s framerate boosting FSR 2.0, plus key accessibility options"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/5\/12\/23069560\/deathloop-amd-fsr-2-0-first-game-accesibility-options<\/a>
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In case you haven\u2019t noticed, chipmakers are in the middle of an upscaling revolution<\/a>. AMD, Intel, and Nvidia are all out to prove that algorithms can trump native rendering performance. Why spend precious GPU cycles on native 4K when you can actually get a sharper, more detailed image by upscaling smaller pictures instead? <\/p>\n

It\u2019s an argument that\u2019s never quite convinced me<\/a>, I\u2019ll admit. But AMD\u2019s new FidelityFX Super Resolution 2.0, arriving for the first time today in an update for Deathloop, <\/em>may have the potential to change that on PC. <\/em>The new game patch also includes some key accessibility options \u2014 more on that later.<\/p>\n

PC Gamer<\/em> now says FSR 2.0 \u201creally looks better than native 4K,\u201d<\/a> and Hardware Unboxed<\/em> has a phenomenal video<\/a> showing off FSR 2.0\u2019s performance in almost every type of shootout you\u2019d want \u2014 including Nvidia\u2019s DLSS, the original FSR 1.0, and native rendering each at 4K, 1440p and 1080p resolutions. <\/p>\n

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