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{"id":6728,"date":"2022-05-27T15:17:10","date_gmt":"2022-05-27T15:17:10","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/05\/27\/sony-wants-around-half-its-games-to-be-on-pc-and-mobile-by-2025\/"},"modified":"2022-05-27T15:17:11","modified_gmt":"2022-05-27T15:17:11","slug":"sony-wants-around-half-its-games-to-be-on-pc-and-mobile-by-2025","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/05\/27\/sony-wants-around-half-its-games-to-be-on-pc-and-mobile-by-2025\/","title":{"rendered":"Sony wants around half its games to be on PC and mobile by 2025"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/5\/26\/23142569\/sony-playstation-pc-mobile-game-releases-first-party-portfolio<\/a>
\n
<\/br><\/code><\/p>\n

\n

Sony plans for roughly half of its game releases to be on PC or mobile by 2025, according to a presentation given during the company\u2019s annual investor day<\/a>. A chart shown during the presentation suggests this would be a major increase from its releases this year, when around a quarter of the company\u2019s releases will be on PC and mobile, with the remainder split between its PlayStation 4 and PlayStation 5 consoles.<\/p>\n

\u201cBy expanding to PC and mobile, and it must be said\u2026 also to live services, we have the opportunity to move from a situation of being present in a very narrow segment of the overall gaming software market, to being present pretty much everywhere,\u201d said Sony Interactive Entertainment president Jim Ryan in comments reported by Video Games Chronicle<\/em><\/a>. <\/p>\n

\n <\/p>\n

<\/p>\n\"\"<\/p>\n

<\/source><\/picture>\n

<\/span><\/p>\n

<\/span><\/p>\n

A chart from Sony\u2019s presentation showing the growth in PC and mobile releases.<\/em><\/figcaption>Image: Sony<\/cite><\/p>\n

<\/span><\/p>\n<\/figure>\n

Ryan went on to say that investing in PC and mobile could lead to \u201csignificant growth in the number of people who play our games, the number of people who enjoy our games, and the number of people who spend money on our games.\u201d <\/p>\n

Sony\u2019s presentation suggest the company is already reaping the benefits of bringing titles like Horizon Zero Dawn<\/em><\/a>, Days Gone<\/em><\/a>, and God of War<\/em><\/a> to PC, with net sales on the platform more than tripling from $80 million last year to a forecast $300 million in 2022. Sony has been vocal about its plans to bring more titles to PC<\/a>; launching a PlayStation PC label<\/a> and even acquiring a PC port developer<\/a> last year. <\/p>\n

\n <\/p>\n

<\/p>\n\"\"<\/p>\n

<\/source><\/picture>\n

<\/span><\/p>\n

<\/span><\/p>\n

The growth in revenue from Sony\u2019s PC ports.<\/em><\/figcaption>Image: Sony<\/cite><\/p>\n

<\/span><\/p>\n<\/figure>\n

On the mobile side, Video Games Chronicle<\/em> reported<\/a> last year that Sony had hired the former content boss of Apple Arcade, Nicola Sebastiani, who was the first of several new hires<\/a> to join PlayStation Studios to focus on mobile. In a slide, the company said it plans to release mobile games via a couple of different avenues, including co-developing titles with existing mobile developers as well as establishing its own network of studios. <\/p>\n

As well as PC and mobile, Sony\u2019s presentation offered more details on its live service game ambitions. It plans to have 12 live service franchises operating by 2025, up from one last year, and three this year. This suggests that Sony has two unannounced live service games in development for release in its 2022 fiscal year (MLB The Show 2022<\/em> is the third, and Ryan confirmed<\/a> in a Q&A that Bungie\u2019s Destiny<\/em> isn\u2019t included in this number). Sony previously said it planned to launch over 10 live service games<\/a> by March 2026.<\/p>\n

Finally, the company says it wants to expand the use of its IP outside of gaming, and used the recent Uncharted <\/em>film, and the upcoming HBO series based on The Last of Us<\/em> as key examples.<\/p>\n

In a final slide, Sony said it hopes to transform \u201cPlayStation\u2019s current console-centric approach to a future where large elements of our community extend beyond the console.\u201d<\/p>\n<\/div>\n


<\/br><\/code><\/p>\n

Source: https:\/\/www.theverge.com\/2022\/5\/26\/23142569\/sony-playstation-pc-mobile-game-releases-first-party-portfolio<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Source: Sony plans for roughly half of its game releases to be on PC or mobile by 2025, according to a presentation given during the company\u2019s annual investor day. 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