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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/2022\/6\/4\/23150897\/wwdc-2022-apple-ar-glasses-software<\/a> Apple\u2019s software is very good, generally speaking. Even as the company has spread its focus among more platforms than ever \u2014 macOS and iOS and iPadOS and tvOS and watchOS and whatever software Apple\u2019s building for its maybe-possibly-coming-someday car and its almost-certainly-coming-soon AR \/ VR headset \u2014 those platforms have continued to be excellent. It\u2019s been a while since we got an Apple Maps-style fiasco<\/a>; the biggest mistakes Apple makes now are much more on the level of putting the Safari URL bar<\/a> on the wrong part of the screen.<\/p>\n What all that success and maturity breeds, though, is a sense that Apple\u2019s software is\u2026 finished \u2014 or at least very close. Over the last couple of years, the company\u2019s software announcements at WWDC have been almost exclusively iterative and additive, with few big swings. Last year\u2019s big iOS announcements<\/a>, for instance, were some quality-of-life improvements to FaceTime and some new kinds of ID that work in Apple Wallet. Otherwise, Apple mostly just rolled out new settings menus: new controls for notifications, Focus mode settings, privacy tools \u2014 that sort of thing.<\/p>\n This is not a bad thing! Neither is the fact that Apple is the best fast-follower in the software business, remarkably quick to adapt and polish everybody else\u2019s new ideas about software. Apple\u2019s devices are as feature-filled, long-lasting, stable, and usable as anything you\u2019ll find anywhere. Too many companies try to reinvent everything all the time for no reason and end up creating problems where they didn\u2019t exist. Apple is nothing if not a ruthlessly efficient machine, and that machine is hard at work honing every pixel its devices create.<\/p>\n The best of iOS 15, in case you forgot.<\/em><\/p>\n<\/div>\n But we\u2019re at an inflection point in technology that will demand more from Apple. It\u2019s now fairly clear that AR and VR are Apple\u2019s next big thing<\/a>, the next supposedly earth-shakingly huge industry after the smartphone. Apple\u2019s not likely to show off a headset<\/a> at WWDC, but as augmented and virtual reality come to more of our lives, everything about how we experience and interact with technology is going to have to change. <\/p>\n Apple has been showing off AR for years, of course. But all it\u2019s shown are demos, things you can see or do on the other side of the camera. We\u2019ve seen very little from the company about how it thinks AR devices are going to work and how we\u2019re going to use them. The company that loves raving about its input devices is going to need a few new ones and a new software paradigm to match. That\u2019s what we\u2019re going to see this year at WWDC.<\/p>\n Remember last year, when Apple showed that you could take a picture of a piece of paper with your iPhone and it would automatically scan and recognize any text on the page? Live Text is an AR feature<\/a> through and through: it\u2019s a way of using your phone\u2019s camera and AI to understand and catalog information in the real world. The whole tech industry thinks that\u2019s the future \u2014 that\u2019s what Google\u2019s doing with Maps and Lens and what Snapchat is doing with its lenses and filters. Apple needs a lot more where Live Text came from.<\/p>\n
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