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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/2022\/6\/16\/23171133\/overwatch-2-loot-boxes-free-to-play<\/a> In Overwatch 2<\/em>, loot boxes are no more. <\/p>\n Contained within the salvo of information Blizzard just launched about Overwatch 2<\/em>, one of the more interesting bits is the fact the game will transition from a retail model to a free-to-play model. Also included in the Overwatch 2<\/em> strategy is a concerted effort to deliver content on a regular basis with a new seasonal content structure. That new seasonal structure will include a premium battle pass not unlike the kind prominent in other live-service games, whereby there will be separate, exclusive rewards available for subscribers.<\/p>\n With the arrival of the battle pass also comes an in-game shop making the Overwatch <\/em>loot boxes a thing of the past.<\/p>\n \u201cPlayers will have a lot more control about how they interact with the game and how they acquire new content,\u201d said lead hero designer Geoff Goodman during the Overwatch 2 <\/em>reveal event<\/a>.<\/p>\n Loot boxes have fallen sharply out of favor as a method for obtaining items as the way they\u2019re designed and deployed can make them vectors for potential abuse<\/a>. They\u2019re essentially slot machines in which a player pays for the chance to win not cash but a coveted item. In an interview with Kotaku<\/em><\/a>, an Overwatch<\/em> developer talked about how they built excitement and anticipation into opening a loot box to make it such a rewarding experience that a player will want to do it repeatedly \u2014 either by grinding in-game or taking the paid shortcut.<\/p>\n A lot of times, players will simply take the paid shortcut and will do so again and again, especially if the item they want is rare and only available for a limited time (like this Legendary Zenyatta skin<\/a>.) And that money-for-a-chance randomness has led multiple countries to either classify loot boxes as gambling and subject to regulation<\/a> or ban games with them outright<\/a>. The removal of loot boxes seems like a step in the correct direction for Overwatch 2<\/em>.<\/p>\n In an interview with The Verge<\/em>, the Overwatch 2<\/em> developers declined to go into detail about what exactly the battle pass will feature or how much it will cost. They also didn\u2019t say how the in-game shop will function. Traditionally, an in-game shop is a way for players to straight up pay for what they want. The in-game shop for World of Warcraft <\/em>works this way. But there\u2019s also the specter of how Blizzard handled the Diablo Immortal <\/em>cash-shop lurking in the shadows of Overwatch 2<\/em>\u2019s bright, colorful background.<\/p>\n When Blizzard launched Diablo Immortal <\/em><\/a>earlier in June, it faced a lot of criticism for the way it structured the game\u2019s cash shop. Critics accused the game of being pay-to-win<\/a> in which, in order to get good at the game, one is required to spend money, often times in exorbitant amounts, and still aren\u2019t guaranteed a desired item will drop<\/a>. When The Verge<\/em> asked if Blizzard had any comment on players\u2019 dissatisfaction with Diablo Immortal<\/em>\u2019s seemingly egregious monetization scheme<\/a>, it declined. <\/p>\n We don\u2019t yet know details of Overwatch 2<\/em>\u2019s monetization scheme, but the developers have promised more information in the future. I hope it\u2019s more like World of Warcraft<\/em> and less like Diablo Immortal.<\/em><\/p>\n<\/div>\n
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