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{"id":8764,"date":"2022-06-28T14:44:01","date_gmt":"2022-06-28T14:44:01","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/06\/28\/jeeyon-shim-carved-a-new-path-in-crowdfunding-for-her-keepsake-games\/"},"modified":"2022-06-28T14:44:05","modified_gmt":"2022-06-28T14:44:05","slug":"jeeyon-shim-carved-a-new-path-in-crowdfunding-for-her-keepsake-games","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/06\/28\/jeeyon-shim-carved-a-new-path-in-crowdfunding-for-her-keepsake-games\/","title":{"rendered":"Jeeyon Shim carved a new path in crowdfunding for her keepsake games"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/23139467\/jeeyon-shim-crowdfunding-keepsake-games<\/a>
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For Jeeyon Shim<\/a>, making games wasn\u2019t a hobby, but a necessity. After she was laid off from her outdoor education job due to the pandemic, the self-taught designer started doing full-time game design in 2020. She quickly amassed a loyal following for her work in narrative-driven \u201ckeepsake\u201d games, an experimental offshoot of role-playing games that involve deeply personal, player-created artifacts. <\/p>\n

In 2022, Shim is once again venturing into new territory. She decided to crowdfund her latest game, The Snow Queen<\/em>, on a Squarespace website that she built herself<\/a> \u2014 totally circumventing Kickstarter, which many see as the obvious choice for creative projects. The Snow Queen<\/em> was fully funded in 90 minutes. It ended up raising over $30,000 (384 percent of its original $8,000 goal). \u201cI wanted to see where I was with my own audience,\u201d she says. \u201cHow many people could I attract to a project on that project\u2019s merits, and on my merits?\u201d <\/p>\n

\u201cI started in this niche of game design as a direct part of my last job,\u201d Shim says of her previous career as a program designer \/ coordinator at a company that taught outdoor skills via live-action roleplay. During this time she also dabbled in games and established herself with small experimental projects. Shim\u2019s first crowdfund was for Wait For Me<\/em><\/a>,<\/em> a journaling game with designer Kevin Kulp<\/a>. They initially asked for $500 \u2014 a rookie lowball that Shim says she\u2019ll never do again (Wait For Me<\/em> ultimately received over $22,000).<\/p>\n

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