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{"id":9232,"date":"2022-07-04T14:36:53","date_gmt":"2022-07-04T14:36:53","guid":{"rendered":"https:\/\/scienceandnerds.com\/2022\/07\/04\/the-phone-is-terrible-for-cloud-gaming\/"},"modified":"2022-07-04T14:36:55","modified_gmt":"2022-07-04T14:36:55","slug":"the-phone-is-terrible-for-cloud-gaming","status":"publish","type":"post","link":"https:\/\/scienceandnerds.com\/2022\/07\/04\/the-phone-is-terrible-for-cloud-gaming\/","title":{"rendered":"The phone is terrible for cloud gaming"},"content":{"rendered":"

Source: https:\/\/www.theverge.com\/2022\/7\/4\/23186659\/phone-cloud-gaming-xbox-cloud-stadia-bad<\/a>
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The promise of cloud gaming is that you can do it from anywhere using any device with internet access and a good enough browser (each cloud gaming service seems to have its own requirements on the browser front). You should be able to play super demanding games whether you\u2019re on a work trip with nothing but a work laptop or at home and the main TV is being hogged \u2014 or even if you just don\u2019t feel like sitting on the couch. But the biggest promise of cloud gaming is that, no matter where you are, if you\u2019ve got a phone then you\u2019ve got all your games. <\/p>\n

In practice, this is a bad idea. After spending the last few weeks rapturously using my Steam Deck near daily to play games in the cloud, I am never going to willingly attempt cloud gaming on my phone again. Valve\u2019s enormous do-anything handheld PC has made me realize that, actually, sometimes dedicated gaming hardware is good! The Swiss Army knife approach to mobile gaming promised by cloud gaming on your phone is about as useful as the saw on a real Swiss Army knife. I appreciate the effort, but I don\u2019t actually want to use it.<\/p>\n

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