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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/2022\/3\/4\/22961878\/microsoft-xbox-cloud-keyboard-mouse-support-flight-sim<\/a> The newest Microsoft Flight Simulator<\/em> is one of the most demanding games ever made \u2014 and yet you can now play it on a shitty PC (or an original Xbox One<\/a>) with the power of Microsoft\u2019s cloud. There\u2019s just one big hole: you can\u2019t play currently play Xbox with a mouse and keyboard because Xbox Cloud Gaming only supports gamepads (and touch<\/a>) for now. But according to Microsoft Flight Simulator<\/em> boss Jorg Neumann, that\u2019s about to change: mouse and keyboard control is coming. <\/p>\n Neumann spilled the beans in a Flight Simulator<\/em> video Q&A<\/a> (via Windows Central<\/em><\/a>), where he says it will be platform-level support, meaning, theoretically, any Xbox cloud game could offer mouse and keyboard control. Here\u2019s my transcript of the most relevant part:<\/p>\n This is a platform level support, so it has nothing to do with us, obviously mouse\/keyboard works for our sim. So the platform team is working on this, and no I can\u2019t give a date because it\u2019s the platform team. I don\u2019t know their dates, but it\u2019s coming, and we are also talking about making touch work.<\/p>\n<\/blockquote>\n While he\u2019s not sure when it\u2019s coming, Neumann suggests we might see it as soon as this summer: <\/p>\n I would say it\u2019s in the next months, it\u2019s not weeks, and it might be… I\u2019m hoping it will be done by June or so, but I can\u2019t ever tell. Everybody wants it, I want it, and so… it\u2019s coming. <\/p>\n<\/blockquote>\n He also suggests that Flight Simulator<\/em> might support touch and even gyro control<\/a> so you can tilt to fly when you\u2019re playing on, say, a phone. \u201cThe gyro is actually very good \u2014 you can get yourself more into the experience of flying a plane,\u201d he says.<\/p>\n Xbox PR didn\u2019t deny to The Verge<\/em> that mouse and keyboard\u2019s on the way. Here\u2019s some info via spokesperson Adam Pannel: <\/p>\n At launch, \u201cMicrosoft Flight Simulator\u201d supports standard controller inputs for cloud gaming. The team is experimenting with touch\/gyro and is excited to embrace M&K once it\u2019s available on the platform but we have no specific announcements or timing to share at this time.<\/p>\n<\/blockquote>\n Me, I\u2019m excited by the idea of playing Halo Infinite<\/em> on the go with mouse and keyboard control like I do at my home PC and possibly via the Steam Deck<\/a> as well. At review time, Xbox Cloud Gaming didn\u2019t work at all on the Steam Deck because web browsers didn\u2019t properly detect its gamepad, but I was able to trick Google Stadia into working since that cloud service does<\/em> support mouse and keyboard \u2014 and the Steam Deck can easily emulate a keyboard and mouse. It\u2019s also got a gyro, for that matter. <\/p>\n With Microsoft\u2019s Activision buy and focus on building out Xbox as a service<\/a>, it\u2019s going to be interesting to see how much Microsoft invests in cloud gaming, particularly if it\u2019s true that Google has deemphasized its rival<\/a>.<\/p>\n
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