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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home4/scienrds/scienceandnerds/wp-includes/functions.php on line 6114Source: https:\/\/www.theverge.com\/23191199\/razer-kishi-v2-mobile-game-controller-android-review<\/a> With the Kishi mobile controller<\/a> that launched in mid-2020, Razer succeeded in turning phones into pseudo-Nintendo Switch consoles. It offered a clever design that sandwiched your phone in the middle of two controllers. Not to mention, it was a more comfortable, console-like way to play mobile games, as well as cloud streaming services, like xCloud, Stadia, and more. Now, with the $99 Kishi V2, it seems like Razer\u2019s goal was to get a leg up on a competitor who did it all better on its first try: Backbone. <\/p>\n That one-hit wonder of a company swooped in after the Kishi launched with an even more formidable mobile controller for iPhone, the $99 Backbone One<\/a>. It featured a simpler, cozier design, more functionality, and an interface that felt just shy of a full-blown console operating system. It turned gaming on the phone into a more fleshed-out experience, making the Kishi\u2019s value proposition weaker and a lot less interesting by comparison.<\/p>\n So, with the Kishi V2, Razer decided to ditch its first-gen design for something very <\/em>similar to the Backbone One. There isn\u2019t much here that Razer can take much credit for. The V2 has a similarly minimalist design to the Backbone and the same kind of pull-to-extend bridge mechanism to let you slot your phone into its split controller arrangement. The in-game capture button is here on the left side, along with an options button on the right, and there\u2019s a new button that takes you to \u2014 yes \u2014 Razer\u2019s own spin on a gaming dashboard called Nexus. It\u2019s not mandatory that you use it, but it\u2019s there.<\/p>\n
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